Prototyping Multiplayer Games with Unreal 5.2 and Blueprint
Lesson Plan
Instructor Name: Valère Plantevin
Title of the class: Prototyping multiplayer games with Unreal Engine 5.2 and Blueprint
Duration of the class: 90 minutes
Industry focus: Games
Average Learner Level: Intermediate
Number of learners: 12
Prerequisites:
- Know how to use Unreal Engine 5.2
- Have already used BP
- Basic knowledge of multiplayer in Unreal is required
Learning outcomes:
- Know how to create a quick prototyping level with Cube Grid Modeling
- Know where are executed/replicated the basic classes of the Game Framework
- Know how, in the blueprint editor, to replicate a variable.
- Know how, in the blueprint editor, to replicate an event (RPC).
- Know the limitations of multiplayer in BP
Outline of the lesson:
- Objective
- Maps creation
- Prototyping map art using Unreal Engine 5.2 modeling tool
- Reminder of Game Framework replication (Game Mode, Game State, etc.)
- Replicate variables
- Replicate RPCs
- Small example using the given project
UE Project File: https://drive.google.com/file/d/1KOAW1n8ucZ6dg48Je80WYHuiFKpyeER2/view?usp=sharing
Supporting Documents: https://cedric-neukirchen.net/docs/category/multiplayer-network-compendium/
How to register?
This specific course is sadly already done. Keep in touch for more lessons in the near future :)